Last week my copy of WSS Issue #63 arrived. While I always enjoy all of the Lardies pieces including the review of Dux Britanniarum and Richard’s Up Front it was Priestly’s article on reprints that caught my eye.
While I always knew I was part of a niche market I had trouble understanding why the game companies did not do reprints. Rick’s piece spelled out all of the business reasons why second editions (and thirds) rarely succeed. I am guessing that IABSM 3 is successful due to the business savvy found on Lard Island (otherwise it must have been just dumb luck)
Does our hobby have the ability to allow for further development of rules or are stuck with single print runs of rules that will only advance on our table tops or clubs through house rules?